Promotion tools
one ongoing promotion workflow
From the first draft through post-launch planning, IndieSwell turns promotion into concrete tasks. You make the final call at every step.Before your Demo goes live, during Steam Next Fest, launch week, and the long tail after release, promotion planning lays out what to prepare at each stage.
Promotion copy generation
Start with an editable draft tailored to the broad game category and platform, instead of facing a blank page.
AI-assisted game video editing (15/30/60 sec)
Turn a long gameplay recording into an editable 15, 30, or 60-second video plan and spend less time selecting shots.
Multi-platform publishing assistant
Prepare one set of assets for each platform, then review and publish each version.
Promotion planning
Plan from the current stage through post-launch, with each next task clearly listed.
Game media pitch assistant
Spend less time finding outlets and writing emails. Prepare editable pitch content in each outlet's registered language and an attachable Press Kit; you send it yourself or authorize each pitch for sending.
Creator matching
Find creators more likely to care about the game, then prepare a playtest message in their language and send it from your own platform account.
Steam sale calendar
See upcoming Steam sale milestones early enough to prepare.
Curated Steam Curator recommendations
Find Curators suited to the game category and prepare review-request copy in their language. Contact, listing, review, and other outcomes are not guaranteed.
Developer promotion tasks
Publish text-and-image promotion tasks or complete other developers' tasks to earn points.
Unlimited game projects
Create unlimited game projects and keep promotion assets organized in one place.
Local asset management
Organize videos, screenshots, and promotion assets locally so they are easy to find.
Local manual gameplay editing
Trim and export a publishable game video locally.
Custom copy
Write and revise publishing copy in your own voice whenever you need it.
Refined high-quality copy generation
Use Steam subcategories to shape copy around the game's selling points and reduce rewrites.
Team workspace for up to 10 people
Share projects and tasks so team members can hand off promotion work more easily.
Promotion copy in four steps
Choose the game stage
Specify whether the game is a prototype, has a playable demo, or is close to launch so the plan fits the current window.
Confirm the broad game category
Choose from the currently published broad categories. Pro and Max can refine further using Steam-derived subcategories.
Generate copy
Choose the platform, tone, and CTA. The system uses only the project facts you provide and does not invent information.
Check and publish
Validate length, tags, and format, then open the platform's official page.
How AI-assisted game video editing (15/30/60 sec) works five steps
Import a local recording
Add an MP4, WebM, or MOV file. The original stays on your device.
Choose an editing mode
Mark and trim clips manually on Free, or use AI-assisted editing with Pro or Max.
Confirm AI input and duration
Confirm what is sent for AI assistance and choose a 15, 30, or 60-second result.
Review shot cards
Edit shot order, in/out points, reasoning, subtitles, voiceover, and CTA; lock, replace, move, or delete shots.
Export locally
Render a landscape, portrait, or square MP4 and keep refining the timeline.
One app for your game's promotion work
Download free and prepare your first post today.